#ifndef _CLOUD_H_
#define _CLOUD_H_

#include <d3dx9.h>

#include "sprite.h"
#include "picture.h"
#include "objects.h"

class CCloud : public CObjects
{
public:
	CCloud();
	CCloud(int Type,float,float);
	int type;
	~CCloud();
	void RenderPieceCloud(int,float,float);
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv, int t);
};
#endif